Leader Guide
Rolling Game
- Four small containers or boxes (clean 2 or 3-gallon trash cans are ideal)
- Three sheets of paper
- Marker
- Two dimes
- Two quarters
- Painters tape or masking tape
Write #1 on two sheets of paper and tape each sheet on a container.
Write #2 on two sheets of paper and tape each sheet on the remaining two containers.
Mark or tape a line near one end of the room for each of two teams. Leave 3–5 feet between the two lines or marks.
For Team #1, place a #2 container about 8–10 feet from the line. Place a #1 container about 1 foot behind the #2 container.
Repeat this for Team #2, leaving at least 4–5 feet between the two sets of containers.
Let’s play a game about giving one-tenth of what we have to God, which is called tithing. Hold up a dime and a quarter. In this game, each player will tithe by giving the dime as an offering. You’ll do that by standing at your team’s line and then tossing the dime into Container #1.
The dime’s value is 10 cents and reminds us that the tithe is a tenth or 10%. If you miss, just go and pick up the coin and throw it again from that spot. Keep trying until you succeed!
Once you have tithed, you may then toss a quarter into Container #2. The quarter is larger in size and value and can remind us that God gives us everything, then only asks us to give a small amount back to Him.
Remember, you must give the dime to God in Container #1 first—before you can put the quarter in Container #2.
Divide the children into two equal teams. If teams are uneven, one player may play twice, or a leader may play.
Have the teams line up behind the line or mark.
The goal is for each player on a team to “contribute” one dime and one quarter into the correct container in the correct sequence, #1 then #2.
Give the first player on each team a dime and a quarter.
The players stand behind the line or mark and try to toss the dimes into Containers #1.
If the dime misses, the player tries again from the spot where it landed until successful.
The player then returns to the line and repeats this procedure with a quarter into Container #2.
When players’ turns are complete, they must quickly retrieve the two coins for the next players.
If a dime is “given” to the #2 container or a quarter is “given” to the #1 container, it must be retrieved and taken back to the line and the turn continues from there.
The first team to have all of its players “give” correctly to both containers wins.
Allow all players to take their turn before playing again.
Large Group Option: Play as one team to achieve the fastest time. The same rules apply with one player playing at a time. When the game begins, start the timer and stop it when the last coin is tossed into a container. Record the time and play another round or two for the fastest time.
Conclusion: The purpose of this game is to help us remember that we should always give to God first before giving to ourselves or to other things. Container #2 was placed in front on purpose. As we live our lives, we will see many things that seem bright, shiny and fun. Even if an item is something good, it should not come between us and God. At the beginning of our Superbook adventure today, Chris was so focused on buying his new telescope that he wasn’t thinking about what God wanted him to do with his money. When we give to God first, He promises to bless us abundantly.