Leader Guide

Ring Toss Game

  • Large empty pizza box; or medium-size box
  • Five-inch and eight-inch (approximate) lids or bowls to trace circles
  • Six to eight small (7–8 oz.) cups—paper, foam or plastic; one should be a different color from the others, or mark it with permanent marker to distinguish it
  • Optional: masking tape
  • Knife
  • Scissors
  • Fine-tip marker
  • Glue: white general purpose or fast-drying glue
  • Fifth or sixth grade helpers, or adult volunteers to keep score and retrieve rings
  • Bibles or Superbook Bible App

Optional: Make a color copy of the Superbook image if not displaying from a device.

See illustrated steps for both boxes. Note: Allow time for glue to dry before playing game.

To play competitively with two teams, double the supplies and create two “cities.”

Pizza box: use marker and 5" bowl to trace four rings on the BOTTOM of the box.

Use knife/scissors to carefully cut out the four rings.

Use marker to draw a freehand smaller circle inside each ring leaving about a 1"–1.5" outer ring. Use knife and scissors to carefully cut out the inner rings. Note: you may cut out a small part to help insert the scissors inside the ring.

On the TOP of the pizza box, use the 8" bowl and marker to trace a circle at one corner of the box. This will be the “well.” Use knife/scissors to cut out the circle.

Turn six cups upside down and apply glue around the rim of each.

Turn the different color cup over and stick it in the middle TOP of the box. This will be Rebekah’s house.

Glue the other cups on the box, leaving space between the cups. See illustration. Allow plenty of time for glue on cups to dry.

Mark or tape a line on the floor. Place the box about 2–3 feet from the line. You may also create a second line further away for grades 5–6.

If using a medium-size cardboard box, follow the steps above except add two more cups.

Cut off a flap from the bottom of the box to make the four rings.


In the video, do you remember when the camels and riders approached their destination of Haran? The area is known for its “beehive” housing, built from adobe.

Optional: show the image of Haran to the children. Then point to the game box that resembles Haran, complete with a well!

Read Genesis 24:10:

Then he loaded ten of Abraham’s camels with all kinds of expensive gifts from his master, and he traveled to distant Aram-naharaim. There he went to the town where Abraham’s brother Nahor had settled.

Eliezer brought gifts, including gold jewelry to Rebekah’s family.

Read Genesis 24:22:

Then at last, when the camels had finished drinking, he took out a gold ring for her nose and two large gold bracelets for her wrists.

We are going to play a fun game where you give gold bracelets to Rebekah’s family by tossing them onto their house!

Scoring:

  • 10 Points—ringer around Rebekah’s house.
  • 2 Points—straddle the ring across the top of two houses.
  • 2 Points—ringer around any house other than Rebekah’s.
  • MINUS 5 points—tossing the ring into the well!

Have the class line up single-file. Demonstrate how to toss the rings toward the city. Explain the point system. Each child tosses 3 or 4 rings, then score that player’s points. Have fifth or sixth grade helpers or other volunteers keep players’ scores and retrieve the rings. Total the scores for everyone in the class, then play again to try to beat it!

Option: Play competitively with two teams. Double the supplies and create two cities.